ic 卡
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<title>2019nCov draw by Cheney</title>
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<style type="text/css">
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body {
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margin: 0;
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}
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canvas {
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width: 100%;
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height: 100%
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}
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</style>
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<script src="./three.js" type="text/javascript"></script>
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<script src="./ColladaLoader.js" type="text/javascript"></script>
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<script src="./OrbitControls.js" type="text/javascript"></script>
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<script type="text/javascript">
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var scene, camera, renderer, daeModel;
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// 获得可见区域宽度
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var width = document.documentElement.clientWidth;
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// 获得可见区域的高度
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var height = document.documentElement.clientHeight;
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//初始化场景
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function initScene() {
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scene = new THREE.Scene();
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}
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//初始化摄像机
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function initcamera() {
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aspect = width / height;
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D = 8;
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camera = new THREE.OrthographicCamera(-D * aspect, D * aspect, D, -D, 1, 1000);
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//camera = new THREE.PerspectiveCamera(75, window.innerWidth/window.innerHeight,0.1,200)
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camera.position.set(300, -300, 300);
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camera.lookAt(new THREE.Vector3(0, 0, 0));
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camera.up.x = 0;
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camera.up.y = 0;
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camera.up.z = 1;
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//camera.rotation.z = 1 / 6 * Math.PI;
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//camera.rotation.z = 5/6*Math.PI;
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}
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function initthree() {
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renderer = new THREE.WebGLRenderer();
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renderer.setSize(width, height);
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renderer.setClearColor(0xffffff);
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document.body.appendChild(renderer.domElement);
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/*
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var spotLight = new THREE.SpotLight( 0xffffff );
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spotLight.position.set( 100, 1000, 100 );
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spotLight.castShadow = true;
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spotLight.shadow.mapSize.width = 1024;
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spotLight.shadow.mapSize.height = 1024;
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spotLight.shadow.camera.near = 500;
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spotLight.shadow.camera.far = 4000;
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spotLight.shadow.camera.fov = 30;
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scene.add( spotLight );
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*/
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}
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function initlight() {
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var light = new THREE.DirectionalLight(0xffffff, 2);
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light.position.set(300, -300, 200);
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scene.add(light);
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var ambientLight = new THREE.AmbientLight( 0xffffff, 0.2 );
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scene.add( ambientLight );
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var pointLight = new THREE.PointLight( 0xffffff, 0.8 );
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camera.add( pointLight );
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}
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function LoadModel() {
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var loader = new THREE.ColladaLoader();
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loader.load("./model.dae", function (collada) {
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console.log("collada", collada)
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daeModel = collada.scene;
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daeModel.scale.set(5, 5, 5);
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daeModel.position.set(0, 0, 0);
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scene.add(daeModel);
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//参考坐标轴
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var axisHelper = new THREE.AxisHelper(500);
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scene.add(axisHelper);
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},
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function (xhr) {
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console.log((xhr.loaded / xhr.total * 100) + "% loaded");
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});
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}
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//初始化渲染器
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function render() {
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requestAnimationFrame(render);
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renderer.clear();
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renderer.render(scene, camera);
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//if( daeModel ){
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// daeModel.rotation.z++;
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//}
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}
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var Controls;
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// 初始化控制器
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function initControls() {
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Controls = new THREE.OrbitControls(camera);
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}
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function startGame() {
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console.log('Load Model started...');
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initScene();
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initcamera();
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initthree();
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initlight();
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LoadModel();
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render();
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initControls();
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}
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</script>
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</head>
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<body onload="startGame()" onresize="startGame()">
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</body>
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</html>
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